Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /home/virtualw/public_html/Archive/IndividualNews.php on line 12
VWN News: Exhibition of three-dimensional virtual reality
Untitled Document
Not a member yet? Register for full benefits!

Username
Password
 Exhibition of three-dimensional virtual reality

This story is from the category Life
Printer Friendly Version
Email to a Friend (currently Down)

 

 

Date posted: 22/02/2006

Utilizing the most developed versions of computer graphics, media artist Ahn Gwang-joon is said to have opened a new chapter in three-dimensional virtual reality, something no one else in Korea has tried before.

His solo exhibition "Mixed Reality," which opens March 1, tells a story of dreams and virtual reality, which can be reconstructed or distorted by existing hardware and software.

"Breathing Transition Monitor - Mona Lisa 2006"
Displaying images on a large white screen, some exhibits require viewers to wear special goggles.

The art work, "Cyber Erotica Park 2006," allows you to move around in a three-dimensional virtual park where naked women jog among trees.

"I intentionally imposed a message in the computer graphic work for the first time. The message is about the issue of peeping into others' lives in cyber space," said the artist.

The exhibition runs through April 9.

See the full Story via external site: www.koreaherald.co.kr



Most recent stories in this category (Life):

17/09/2014: Do wearable lifestyle activity monitors really work?

25/08/2014: In our digital world, are young people losing the ability to read emotions?

05/08/2014: A little video game-playing linked with better-adjusted children

29/07/2014: Wireless home automation systems reveal more than you would think about user behaviour

13/05/2014: US Navy releases 'stealth' e-reader for sailors

06/05/2014: Study shows lower verbal test score for toddlers who play non-educational games on touch screens

08/04/2014: Feelings of Failure, Not Violent Content, Foster Aggression in Video Gamers

05/04/2014: Intelligent Warning Systems May Make “Dilemma Zone” Safer