| This is a Printer Friendly Article
on the Virtual Worldlets Network.
Return to the web-view version.
By David Williamson Shaffer
Produced By Palgrave Macmillan
"Shaffer's book points out forcefully a paradigm of future schooling: to better prepare our kids for a globally competitive world, we have to bring the thinking, practices, and cultures of various professions into school learning. With convincing examples of simulated professional games that can integrate learning, working, and playing, he proves that this is feasible."
?Tak-Wai Chan, National Central University, Taiwan
"Deep learning, technical learning, learning that leads to the ability to innovate: these are the most important natural resources in our global high-tech world. Will our children be able to compete with kids in China and India? Shaffer shows us how to mine the potential of video game technologies to transform learning at home, in communities, and in schools."
?James Paul Gee, University of Wisconsin-Madison, author of What Video Games Have to Teach Us about Learning and Literacy