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Virtual Dictionary


Balance is a biological system that enables individuals to know where their bodies are in the environment and to maintain a desired position. Normal balance depends on information from the labyrinth in the inner ear, from other senses such as sight and touch, and from muscle movement.

Below, we offer a selection of links from our resource databases which may match this term.

Related Dictionary Entries for Balance:

Artificial Ecology


Balance Immersive Interface

Clue Conflict

Cochlear nerve


Force Plate

Force Platform

Galvanic Vestibular Stimulation


Home Automation

Immersive interface



Rumble Feedback

Sensory Immersion

Sensory Modality

Sensory Reference

Simulation Sickness

Simulator Sickness




Resources in our database matching the Term Balance:

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Locally Hosted resource
Repairing and Virtualising Balance in one Swoop
Without the vestibular system we lose our sense of balance entirely. Balance is vital in the physical world. In the virtual, it is not yet vital, but would be handy for an increasing number of situations. What if there were ways to use prosthetics to give balance back to those without, and to then utilise that same discovery, to bring balance, into VR?

Locally Hosted resource
This interesting read deals with finding a balance between Role-Play, and the 'Hack & Slash' approach taken by gamers, allowing both to co-exist in the same world, happilly, without ruining the experience for each other.

Locally Hosted resource
Balance in the Blood not just the Ear
Galvanic Vestibular Stimulation. For those of us familiar with it, it's a possible panacea to cure simulation sickness, and rope the sense of balance of the user directly into the simulation. Unfortunately, it seems there is a fly in the mixture.

The Wii Balance Board is literally as it sounds. It is a small, white board you stand upon, with internal pressure pads in formation, to detect any slight changes in weight as your posture changes on top of it.

Locally Hosted resource
Remote-Controlled Humans
Industry News

Industry news from August 2005, featuring the debut of 'galvanic vestibular stimulation' or GVS. GVS is a means of controlling the input sent to the body's balance centres via a pair of devices behind the ears. Capable of tilting your balance to make you think you are moving in any direction at any time, GVS offers many hopes for cheap, mass-market movement simulation.

Linked resource
Management and the Managed
A short article on the delicate balance of control between player/participants and staff. Maintaining control without interference.

Linked resource
Echo vision: The man who sees with sound
The story of Daniel Kish, a man whose senses are out of balance; a man who sees with sound.

Linked resource
I believe in yesterday...
Mythology and History are closely interlinked, with one always accompanying the other. Yet where does one cease, and the other commence? This article looks at "Fudge", a delicious mixture of mythology and history, to create 'just the right' balance.

Locally Hosted resource
Multiple Sensory Modalities Proven to Reinforce Each Other
Usually when we think of sensory input channels - sight, sound, touch, taste, smell, balance - we think of the traditional hierarchical order, under the brain. It seems that that hierarchy is not as cut and dried as we once thought, with interesting implications for virtual worlds.

Locally Hosted resource
Flexible Power for Prosthetics
Providing power for prosthetic devices has always been somewhat of a tricky endeavour, frought with compromises. Battery packs are heavy, cumbersome and heat up quite significantly. They have to be carefully placed, to avoid upsetting balance, and the weight offset by stripping out material elsewhere.


Industry News containing the Term Balance:

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A nimble, four-legged robot called BigDog is so surefooted it can recover its balance even after being given a hefty kick. The machine, which moves like a cross between a goat and a pantomime horse, is being developed as a robotic pack mule...

A vest being developed by scientists at the University of California, Los Angeles (UCLA) could help people with balance disorders to regain their balance. This could cut short the rehabilitation or balance retraining exercise period, reduce...

In populating the growing brain, neural stem cells must strike a delicate balance between two key processes - proliferation, in which the cells multiply to provide plenty of starting materials - and differentiation, in which those materials...

"Moonwalking" mice may provide insights into the genetic causes of a rare debilitating condition called cerebellar ataxia. The illness affects the cerebellum ? the part of the brain that controls movement and balance.

The m...

The company that created BigDog--a headless robotic pack mule with an impressively realistic gait--recently released a video of another robot, Petman.

This bipedal bot walks on two legs and can recover from a push, using the ...