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Virtual Dictionary


The Client portion of a world is the part that you install on your computer. Not all worlds require clients, but all graphical ones do.

Clients are always partnered with Servers to make the world experience complete. Data is transferred from the server to the client, where it is interpreted into the graphical environment in front of you.

Below, we offer a selection of links from our resource databases which may match this term.

Related Dictionary Entries for Client:


Client Prediction

Distributed Virtual Environment

Fluid animation for Client Prediction

Networked Virtual Environment


Scripting System







Resources in our database matching the Term Client:

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Locally Hosted resource
Using Thin Clients for Medical Data
A thin client is any computer system basically, that uses an application for whom all processing occurs on a central server, with just the results shipped back to the client for display. This paradigm is ideal for medical data, so why is it only now being considered?

Resource Type not Available

This trilogy pack is the starter kit for Everquest. Containing the latest patched version of the basic client, together with the first two expansion packs; "Ruins of Kunark", and "Scars of Velious".

World Review: Playdo
World Review: Playdo welcome screen
Playdo is a purely social world system. Created in the image of a small city, the entire apparatus runs under shockwave applications ? so it will run in almost any browser. There is no client to download, and everything is broken up into sections.
Rating 22.5

City of Villains is the long-awated sequel to City of Heroes. This card entitles you to a copy of the client, together with a 2-month (60 day) prepaid subscription.

Locally Hosted resource
Connecting to Telnet Worlds: Using Microsoft Telnet
Telnet -text based virtual worlds, or MUDs, MOOs and MUSHes as they are collectively known, require a TCP capable text client to interface with. Many different clients at a range of different prices with different addon features are available. However, each takes time to aquire, even if that is just the time to search in google and download.

Locally Hosted resource
Virtual World Exchange Language
The virtual worlds of today are essentially hierarchical systems. A small number of servers which hold the data for the worlds, and an innumerable number of client connections, largely untrusted. This resource, half article/half rant, looks at the virtual worlds of tomorrow; at distributed systems, and world browsers.


Industry News containing the Term Client:

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Earlier this month, a coding firm called Comverse Technology created an application that runs Second Life on Java-enabled mobile phones. This allows SMS and IM messaging with other avatars, as well as exploration of the virtual environment,...

In an interesting move, Moove, a VRML-based world-system geared for romance, has decided to release the source code for its avatars ? called actors ? free for anyone to develop.

The company says it plans to release source cod...

Hewlett-Packard is giving the public a chance to try out an open beta of of Mscapes, a suite of software applications that let anyone create interactive location-based (augmented reality) games or tours.

The Mscapes online au...

Developers and users of Twitter have reacted angrily to changes made by the social network to restrict creation of third-party applications.

Any new app that wants to serve more than 100,000 users must now seek the com...

US computer giant IBM and South Africa's Canonical on Wednesday announced the launch of a Web-based service aimed at helping African businesses that cannot afford traditional personal computers.

The IBM Client for Smart Work...