Untitled Document
Not a member yet? Register for full benefits!

Virtual Dictionary

Computer-Assisted Virtual Environment Research Network

Computer-Assisted Virtual Environment Research Network or CAVERN focuses around the CAVE VR system, and is an alliance of industrial and research institutions equipped with CAVEs, Immersadesks, and similar extreme high presence UNIX based VR systems.

CAVERN is dedicated to improving full-immersion VR internationally, and works across all borders and nationalities to do so.

Below, we offer a selection of links from our resource databases which may match this term.

Related Dictionary Entries for Computer-Assisted Virtual Environment Research Network:


Computer-Assisted Virtual Environment Research Network


Resources in our database matching the Term Computer-Assisted Virtual Environment Research Network:

Results by page [1]   [2]   [3]   [4]   [5]   [6]   [7]   [8]   [9]   [10]   [11]   [12]   [13]   [14]   [15]   [16]   [17]   [18]   [19]   [20]   [21]   [22]   [23]   [24]   [25]   [26]   [27]   [28]   [29]   [30]   [31]   [32]   [33]   [34]   [35]   [36]   [37]   [38]   [39]   [40]   [41]   [42]   [43]   [44]   [45]   [46]   [47]   [48]   [49]   [50]   [51]   [52]   [53]   [54]   [55]   [56]   [57]   [58]   [59]   [60]   [61]   [62]   [63]   [64]   [65]   [66]   [67]   [68]   [69]   [70]   [71]   

Locally Hosted resource
ACME - Augmented Virtuality or Virtual Augmented Reality?
The ACME project, perhaps unfortunately named similar to the cartoon company that produces zany inventions, is actually a collaboration between the VTT Technical Research Centre of Finland, IBM Research and Nokia Research. It is a serious attempt at bringing disparate technologies together to form something we have all desired for a long while - an interoperable environment in which physical and virtual mix (almost) seamlessly.

Locally Hosted resource
PC Specs for Virtual Worlds: General
In order to appreciate the true majesty of any virtual environment, you require the most apt hardware for displaying sensory data that you can afford. For the most part, this article is directed towards home uses of VR. The home user with a seven-year-old office computer, who can barely access a modern virtual environment, lagged to death and not understanding why.

Linked resource
Computer games drive social ties
An article from the BBC, providing empiric evidence that gaming and virtual worlds foster community colloboration, rather than creating a network of loners.

Linked resource
Research Behind MUCI Armbands
A PDF released by Microsoft Research, entitled ?Demonstrating the Feasibility of Using Forearm Electromyography for Muscle-Computer Interfaces? details the science behind utilising muscle control as an alternative, viable input system to gesture recognition or spoken commands.
PDF size: 1 meg

Locally Hosted resource
Action computer games can sharpen eyesight
Empirical research from the University of Rochester in the US has found that playing in fast passed, lightning reaction virtual environments can be very good for your eyes.

Programming the Universe is a Simulation Argument book. Lloyd, a professor at MIT, works in the vanguard of research in quantum computing: using the quantum mechanical properties of atoms as a computer. He contends that the universe itself is one big quantum computer producing what we see around us, and ourselves, as it runs a cosmic program.

Locally Hosted resource
Brain Navigator: 3D Brain Exploration
Brain Navigator is a type of single user virtual environment. Designed as an aide to research more than anything else, it understandably has a wide plethora of uses outside the academic fields.

Locally Hosted resource
NASA to Study People Horizontal for Weeks
In one of those uncommon times when space travel research and virtual reality development collide, the NASA bed rest study program is designed to observe the effects of staying in bed for long periods on healthy individuals. The VR angle is it is an excellent way to gather data about extended periods with the mind plumbed into a virtual reality environment with the body just?there.

Linked resource
Wi-fi? Why worry?
In the wake of an increasing number of scare stories about the use of Wi-Fi, claiming they alter the brain, and should be banned from schools and public areas, this article from the BBC looks at the actual science - which shows them as safe - a thousand computer wi-fi network puts out less than a single mobile phone.

Locally Hosted resource
Pure Research > VALIDATE
The VALIDATE project, is a German efficiency initiative, funded by the German federal ministry of research, with the aim of using virtual reality simulation to train drivers on how to reduce fuel consumption and CO2 emissions.


Industry News containing the Term Computer-Assisted Virtual Environment Research Network:

Results by page

Robot-assisted therapy has measurable benefits for patients with a weaker arm following a stroke. This is according to new research featured in the journal Clinical Rehabilitation, published by SAGE, which is the first to use accelerometers...

Virtual reality could be the key to a new range of innovative products. European researchers and industrialists have come together to build a world-leading community ready to exploit that promise.

?Virtual reality looks exoti...

Smokers who crushed computer-simulated cigarettes as part of a psychosocial treatment program in a virtual reality environment had significantly reduced nicotine dependence and higher rates of tobacco abstinence than smokers participating i...

A collaboration between researchers at Northwestern University, Sandia National Labs and the University of New Mexico has resulted in the largest-scale study ever done on what many consider an important part of the future of computing -- th...

Ray Kurzweil, prominent voice in accellerating intelligence, spoke to the World Economic Forum yesterday, solely by communicating through a virtual environment, projected round his form, and transmitted across the world using cutting edge t...