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Virtual Dictionary

Virtual Reality Application

The term Virtual Reality application can mean either of two things:

1. A VR application is a fairly complex piece of software running on both the interface and application layer of a computer system, designed to simulate a world to a high degree of fidelity, and including either interface methods, or plug ins for interface methods to capture the senses of the user and redirect them such that the user feels present in the world the application is creating.

2. VR Application refers to the application of VR in any circumstance, such that its use brings ideally positive consequences to a given field or endeavour.

Below, we offer a selection of links from our resource databases which may match this term.

Related Dictionary Entries for Virtual Reality Application:

Depth Map

Depth Pass


Virtual Reality Application



Resources in our database matching the Term Virtual Reality Application:

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Coffey and Virtalis team up to bring Virtual Reality to Mining: Exposibram 2009
A valuable insight into how two firms tackle a new industry, in promoting and pushing application of VR technologies, devoted to the mining and mineral extraction industry.

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TwittAround is a novel AR application, combining the technologies of visual augmented reality, Geolocation, Twitter, and the iPhone.

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AR Sights
AR Sights is a novel application for augmented reality that ties into Google Earth landmarks. It requires an internet connection, a printer and some form of computer-connected camera system. This could be a web cam, an iPhone, an AR HUD, or any similar device.

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Arhrrrr - An AR Shooter without Magic Symbols
Magic Symbol technology is the cornerstone of augmented reality devices, so to stumble across an application that at first glance doesn't use them, seems incredible. What's more the same app interacts with physical objects at a previously unprecedented level - and that is the secret to its success.

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eStadium: Using Smartphones for the first Augmented Stadiums
On the 7th November 2009, the eStadium application for iphones went live for the first time. It is a novel concept, designed to turn sporting events into augmented reality centres with a minimum of infrastructure in place.

Understanding Virtual Reality is essentially a holistic introductory book, covering in a little depth, a wide swathe of issues, applications and advancements in and around the sphere of virtual reality.

This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology?where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.

This book is dedicated to both virtual reality and augmented reality, as in how both apply to the manufacturing process. Everything from 3D visualisation and pre-manufacture prototyping to 3D printers and revolutionising the manufacture process.

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Book Quotes: Virtual Perfect Health
A quote from a cyberpunk novel has profound implications which stand up to scrutiny for actual sensory replacement. The ability to give the feeling of having a good body, of being physically fit, well, and beautiful to someone who is perhaps none of the above, would be a tremendous killer application, and perhaps extremely habit forming.

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Virtual Reality taught at University once more
Whilst research using virtual reality has continued unabashed throughout the years, it seems that we are finally once again seeing courses dedicated to VR as a subject in its own right.


Industry News containing the Term Virtual Reality Application:

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A recent patent filing by defense contractor Lockheed Martin gives us a peek into a portable virtual reality simulator the company is cooking up.

The patent application is titled: "Portable immersive environment using motio...

Last Monday, seventh of February 2006, the audience got a crash course in virtual reality during Iowa State University's Presidential University Lecture.

ISU Professor Carolina Cruz-Neira presented an overview of the leaps a...

pple's latest patent application reveals that they are continuing to look into personal virtual reality headsets.

The February 2008 application is titled "Automatically adjusting media display in a personal display system...

The Invisible Train, claiming itself as the first real multi-user Augmented Reality application for handheld devices has debuted, capable of running on PDA processing power alone.

The Invisible Train is a mobile, collaborativ...

Shana Smith, assistant professor of agricultural and biosystems engineering at Iowa State University, is developing the computer-generated fires to help teach children about fire safety.

The virtual reality based training is ...