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Virtual Dictionary
Z-Depth Z-Depth, also known as Depth Map, Depth Buffering, or a Depth Pass, is one possible layer of a multi-layered render pass. It is a specialised pass, intended to make subsequent passes less computationally expensive, and so is one of the first passes made in a render. Below, we offer a selection of links from our resource databases which may match this term.
Related Dictionary
Entries for Z-Depth:
Resources
in our database matching the Term Z-Depth:
Results by page [1] [2] [3] [4] A detailed, in-depth look at why selling content from within MMOs, to others can damage the business on the company in question, by looking at the effect it has on the costs of the MMO. A great little site, going into depth abut the unicorn. Well worth a look. An argument that playing multiple characters or alts on a roleplaying world, decreases the ability to roleplay in any depth. Well reasoned. A short, poignant article on the effects in any game or social VR environment where an individual from the userbase shows promise, and is given more and more responsibility until they feel they are completely out of their depth. The BBC have published an in depth piece following up earlier studies on addiction to the MMO World of Warcraft, examining both sides of the addiction phenomenon. A second look at the history of Role-Playing, with more in depth coverage of how the different types of system which encourage role-play have evolved over time. A much more in-depth look at the concept of designing multiple implants inside the body, so you can guarantee they will always connect perfectly, as demonstrated by the prototype LayerWise jaw and its successive implants. CBS News have produced a 12 minute segment of their '60 minutes' documentary, which takes a look in depth at the development of BrainGate and other direct-implantation Brain-Computer Interfaces, or BMI. This short article attempts to define what a MUSH is, for the completely uninitiated. By it's very nature, this article lacks any depth, but serves as an excellent grounding for those just entering the sphere of virtual worlds. An in-depth technical look at the neural-controlled weapon in Sol Bianca. How it would actually function, and the basics of how we would go about recreating it in functional form, from technology available today.
Industry
News containing the Term Z-Depth:
Results by page (23/06/2006)
(Press Release) Cheetah3D 3.3 has been released. Version 3.3 adds many new features like rendering depth of field. When depth of field is enabled distant objects or objects which are very close to the camera will appear blurred. This will a...
(01/05/2008)
Google plans to create a 3D oceanographic map, now called Google Ocean. People will be able to see the underwater topography, called bathymetry; search for particular spots or attractions; and navigate through the digital env...
(11/09/2003)
An new breakthrough in liquid crystal displays offers screen brightness and colour depth over one hundred and twelve times that currently available, eliminating the need for multiple ranges of brighness on a display....
(16/04/2009)
New research provides insight into how the brain can execute different actions in response to the same stimulus. The study, published by Cell Press in the April 16 issue of the journal Neuron, suggests that information from single brain cel...
(21/12/2007)
Argosy Publishing, Inc. has released their 3D anatomic visualisation of the human body to the public through their Internet Explorer only site. t is a powerful tool to look at the body at every depth and from every an...
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