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Z-culling is the implementation of occlusion culling in Z-buffered systems. It is essentially the actual process of removing from the user?s view, any item completely or partially occluded by a non-transparent object in a single render frame.

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Related Dictionary Entries for Z-culling:

Depth Map

Depth Pass




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nnovative sound-mapping software based on human hearing has been developed to help architects design out unwanted noise.

The new software generates audibility maps of proposed room designs.

The EPSRC (Engineeri...