OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1: Paper Version
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By OpenGL Architecture Review Board
Produced By Addison-Wesley Professional; 6th edition (July 30, 2007)
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The official programming guide for OpenGL, in printed format, for reading away from the PC, or during a reboot.

Outside of the Windows operating environment, Open Graphics Library, is industry standard for developing 2D and 3D applications.

The OpenGL Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This sixth edition of the red book describes the latest features of OpenGL Version 2.1.

You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.

This book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

This sixth edition has been updated to include:

* Using server-side pixel buffer objects for fast pixel rectangle download and retrieval
* Discussion of the sRGB texture format
* Expanded discussion of the OpenGL Shading Language

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL.