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Site Shop > Real-Time Rendering, Third Edition

A required reading book on real-time scene rendering that has been around for years, this book serves as a holistic, platform-independent guide for creating high frame rate renders that are as realistic as possible for the hardware available ? and teaches you where the bottlenecks are in the process so that you learn how to gauge new hardware from spec and understand how it will directly impact performance.

This is one of those books that is relevant even for computing hardware that was not even conceived when the book went to press ? because its not so much about what works well, as it is about how to think, and what to look for.

Real-Time Rendering describes some very complex methods, and this book is not for the average computer graphics creator. However, if you are working in an industry that depends on real-time rendered animation ? such as anything involving graphical VR ? then this book will become a faithful companion, not leading you through as much as being there by your side should you become lost or confused.


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