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Yes, this is a game design book, rather than a simulation design book. However, the disconnect between simulations and games, at least technology wise, does not really exist.
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design the mistakes they make as well as the methods to help them to create better games. Thus the same techniques can ofter be used in the design of virtual environments.
Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
Teaches the fundamentals of game design through the study of classic systems
Exercises will strengthen your understanding of how elements work together.
Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games
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